The Black Site (Black Ops Fan Art)

Call of Duty: Black Ops inspired environment. Heavy focus on set dressing in order to convey a story of what's happened in the environment. While also focusing on making assets highly detailed in focal points. The scene was set up in Unity 3D using the High Definition Render Pipeline. All models were made in Blender. Animations done in Unity, Blender and 3D Studio Max. All textures made in Substance Painter. Alphas made in Photoshop including cobwebs.

This was also a technical art test as a devised a method for adding grunge detail to objects using tiling materials in order to break up visible repeating. I used a second UV channel to achieve this and a shader made in Blender and then recreated in Unity Shader Graph.

Main View

Main View

Set dressed table with custom cigarette smoke VFX simulated in Blender

Set dressed table with custom cigarette smoke VFX simulated in Blender

MK Ultra Chair

MK Ultra Chair

TV's animation made in After Effects using stock footage

TV's animation made in After Effects using stock footage

Added grunge using 2nd UV channel and a shader in Unity Shader graph

Kit Breakdown

Kit Breakdown

References

References