Forest River - Realtime Environment

The Forest River Environment is a realtime environment made in Unity's High Definition Render Pipeline using handmade models and textures as well as customized Megascan textures for things like building atlases for foliage and bark. Ground textures are also Megascans.
This was my first attempt at a large scale exterior environment. With a focus on creating foliage as a I learned the workflow for SpeedTree with the help of tutorials from Daniel Peres and Cat Yang which I would highly recommend!
I also delved deeper into Unity's shader graph to help blend my assets into my terrain for more cohesive results.

Environment set up in Unity's High Definition Render Pipeline

Ground blend and moss shader created using shader graph

Douglas fir tree variations made in SpeedTree

Douglas fir tree variations made in SpeedTree

Organic models to bring life and density to the ground

Organic models to bring life and density to the ground