This piece is based on a Military radio model that really stood out to me and provided the perfect opportunity to create a model that felt fully functional in a game world. I used lots of surface details and compositional elements to make this piece feel as realistic as possible!
3D modeling was done inside of Blender with baking and texturing in Substance Painter. Lighting and final renders were setup using Unreal Engine 5. I want to give a special shoutout to Alex Golebiowski for his feedback on this one which helped immensely!
Modeling Breakdown