Count Orlok - Nosferatu Head Sculpt

Hey everyone, here is a character head sculpt of Count Orlok from Robert Eggers Nosferatu remake. I loved the movie and knew I had to make something inspired by it. Luckily I stumbled upon this awesome concept from Dave Franciosa Art that I immediately fell in love with!

This was an awesome way to practice my facial anatomy sculpting as well as my retopology skills. I also wanted to tackle creating an NPR look to a character as it's something I haven't dealt with very much in the past.
Had a lot of fun working on this one and I'm really happy with the final result in UE5. Let me know what you think and feel free to ask questions!

Dave Franciosa's original post of the concept can be found here:
https://www.instagram.com/davefranciosaart/p/DEvkRcguCLd/?img_index=1

Final render set up in Unreal Engine 5.

Main pose to match with the concept.

Main pose to match with the concept.

Peak at the wireframe, manual retopology done in Blender.

Peak at the wireframe, manual retopology done in Blender.

High poly sculpt in Zbrush, so many great forms to work with!

High poly sculpt in Zbrush, so many great forms to work with!

Additional angles that I was happy with.

Additional angles that I was happy with.

Hair card atlas created in Substance with patches for both the hair and mustache of the character.

Hair card atlas created in Substance with patches for both the hair and mustache of the character.

Preplaced haircards that were sampling from the same UVs as the ones on the right allowed me to paint and watch the haircards update in realtime within Substance.

Preplaced haircards that were sampling from the same UVs as the ones on the right allowed me to paint and watch the haircards update in realtime within Substance.

Original concept by Dave Franciosa Art on Instagram, check out his other works!

Original concept by Dave Franciosa Art on Instagram, check out his other works!